Quadtree
Quadtree data structure for efficient terrain subdivision and LOD management
Quadtree
Welcome to the Quadtree documentation. This section covers the quadtree data structure implementation for efficient terrain subdivision and level-of-detail management.
Overview
Quadtrees are hierarchical data structures that divide 2D space into four equal quadrants recursively. In terrain rendering, quadtrees enable efficient LOD (Level of Detail) management and culling operations.
Key Features
- Hierarchical Subdivision: Automatic terrain subdivision based on detail requirements
- LOD Management: Dynamic level-of-detail adjustment based on camera distance
- Frustum Culling: Efficient culling of terrain chunks outside the view frustum
- Memory Optimization: Smart memory management for terrain data
- Seamless Transitions: Smooth transitions between different LOD levels
- Threading Support: Multi-threaded terrain generation and updates