About this project
Why Hello Terrain?
I made this library to provide a simple framework for rendering large terrains so you can focus on the artful parts, like procedural generation, terrain painting, or experimentation.
A Learning Journey
This project is my personal exploration of the world of ... rendering worlds. Terrain rendering is full of fascinating algorithms and techniques, so Hello Terrain is as much about learning and documenting these concepts as it is about providing useful tools.
Expect explorations into topics like:
- Procedural heightmap generation
- Terrain erosion simulation (thermal, hydraulic...)
- Level of detail (LOD) and chunking strategies
- WebGPU compute shaders
- Biome and texture splatting techniques
Learn With Me
One of my goals with Hello Terrain is to make procedural terrain generation more accessible. The documentation aims to not just show you how to use the library, but explain why things work the way they do. If you've ever wanted to understand terrain erosion or procedural generation, I hope this project helps.
Get in Touch
Have questions, ideas, or want to collaborate? I'd love to hear from you!
Ready to make some virtual worlds?