About this project
Why Hello Terrain?
I made this library to provide a simple framework for rendering large terrains so you can focus on the artful parts, like procedural generation, terrain painting, or experimentation.
Let's do it together
This project is a personal exploration of the world of ... rendering worlds. Terrain rendering is full of fascinating algorithms and techniques, so Hello Terrain is as much about learning and documenting these concepts as it is about providing useful tools. Please join the project on discord to help out if you are similarly interested!
Expect explorations into topics like:
- Procedural heightmap generation
- Terrain erosion simulation (thermal, hydraulic...)
- Level of detail and chunking strategies
- WebGPU compute shaders
- Biome and texture splatting techniques
Get in Touch
Have questions, ideas, or want to collaborate? I'd love to hear from you!
Ready to make some virtual worlds?